UxrLookAtLocalAvatar Class

Component that allows to continuously orientate an object looking at the local avatar camera

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Animation.Transforms.UxrLookAtLocalAvatar
Namespace: UltimateXR.Animation.Transforms
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrLookAtLocalAvatar : UxrComponent


The UxrLookAtLocalAvatar type exposes the following members.

Constructors

NameDescription
Public methodUxrLookAtLocalAvatar

Properties

NameDescription
Public propertyAllowRotateAroundHorizontalAxis Should the lookAt alter the rotation around the horizontal axis?
Public propertyAllowRotateAroundVerticalAxis Should the lookAt alter the rotation around the vertical axis?
Public propertyInvertedForwardAxis If true, the target’s forward axis will try to point at the opposite direction where the avatar is. By default this is false, meaning the forward vector will try to point at the avatar.
Public propertyOnlyOnce If true, will only perform the lookat the first time it is called. Useful for explosions or similar effects in VR.

Methods

NameDescription
Public methodStatic memberMakeLookAt Makes an object look at the local avatar.
Protected methodOnDisable Unsubscribes from events. (Overrides UxrComponent.OnDisable().)
Protected methodOnEnable Subscribes to events. (Overrides UxrComponent.OnEnable().)
Public methodStatic memberRemoveLookAt Removes an UxrLookAtLocalAvatar component if it exists.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.Transforms Namespace