UltimateXR.Audio Namespace


Public classUxrAudioBoxVolume Component that allows to define inside and outside volumes for different audio sources.
Public classUxrAudioManipulation Component that enables to play audio depending on the grab and manipulation events of the UxrGrabbableObject in the same GameObject.
Public classUxrAudioSample Describes an audio clip that can be played and its parameters.
Public classUxrAudioSourceStartPos Component that allows to make an AudioSource start playing at a fixed time or a random time. It can be used for example to scatter multiple environment audio sources around that share the same loop and make them start playing at different times.