UltimateXR.Devices.Integrations Namespace


Public classUxrDummyControllerInput Dummy input class that is used when there is no active input component in the avatar. It has the advantage of avoiding to check for null input component and it doesn’t generate any type of input events.
Public classUxrGamepadInput Standard X-box like gamepad input.
Public classUxrUnityXRControllerInput Generic base class for left-right input devices that can be handled through the new generic Unity XR input interface. Before, we had to manually support each SDK individually.
Public classUxrUnityXRControllerTracking Base class for tracking devices based on OpenVR.