UxrLookAtLocalAvatar.MakeLookAt Method

Makes an object look at the local avatar.

Namespace: UltimateXR.Animation.Transforms
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static void MakeLookAt(
	GameObject gameObject,
	bool allowRotateAroundVerticalAxis,
	bool allowRotateAroundHorizontalAxis,
	bool invertedForwardAxis
)

Parameters

 

gameObject
Type: GameObject
The object that will look at the local avatar
allowRotateAroundVerticalAxis
Type: System.Boolean
Should the lookAt alter the rotation around the vertical axis?
allowRotateAroundHorizontalAxis
Type: System.Boolean
Should the lookAt alter the rotation around the horizontal axis?
invertedForwardAxis
Type: System.Boolean
If true, the target’s forward axis will try to point at the opposite direction where the avatar is. By default this is false, meaning the forward vector will try to point at the avatar

See Also

Reference

UxrLookAtLocalAvatar Class
UltimateXR.Animation.Transforms Namespace