UxrTween Class

Base abstract class to create tweening components to animate Unity UI elements.

Tweens are UxrComponent components to allow access to the global list of tweens or filter by type.

They are also UxrComponent<TP, TC> to allow access to the global list of tweens in a given parent canvas.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrTween)
              UltimateXR.Core.Components.UxrComponent(Canvas, UxrTween)
                UltimateXR.Animation.UI.UxrTween
                  UltimateXR.Animation.UI.UxrCanvasAlphaTween
                  UltimateXR.Animation.UI.UxrGraphicTween
                  UltimateXR.Animation.UI.UxrTextContentTween
Namespace: UltimateXR.Animation.UI
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public abstract class UxrTween : UxrComponent<Canvas, UxrTween>


The UxrTween type exposes the following members.

Constructors

NameDescription
Protected methodUxrTween

Properties

NameDescription
Public propertyAnimationTime Gets the current animation time in seconds. The animation time is the scaled or unscaled time relative to the time the component was enabled.
Protected propertyFinishedCallback Optional finished callback assigned by child classes.
Public propertyHasFinished Gets whether the animation finished.
Protected propertyHasOriginalValueStored Gets if the tween has gathered the original animated parameter value.
Public propertyInterpolationSettings Gets or sets the interpolation settings.
Protected propertyTargetBehaviour Gets the Behaviour the tween animates.

Methods

NameDescription
Public methodStatic memberHasActiveTween<T> Checks if the given behaviour has a running tween of a specific type.
Protected methodInterpolate Interpolates and assigns the value corresponding to the given LERP value.
Protected methodOnEnable Stores the start time each time the component is enabled. (Overrides UxrComponent<T>.OnEnable().)
Protected methodOnFinished Event trigger for the Finished event.
Protected methodRestart Restarts the animation with the current parameters.
Protected methodRestoreOriginalValue Restores the animated component to the state before the animation started.
Public methodSetFinishedActions Sets the actions to perform when the animation finished.
Public methodStop(Boolean) Stops the tweening animation.
Public methodStatic memberStop<T>(Behaviour, Boolean) Stops the tweening animation on an object if it has a T component currently added.
Public methodStatic memberStopAll(Boolean) Stops all enabled tweens.
Public methodStatic memberStopAll(Behaviour, Boolean) Stops all the tweening components of a Behaviour.
Public methodStatic memberStopAll<T>(Boolean) Stops all enabled tweens of a given type.
Public methodStatic memberStopAllInParentCanvas(Canvas, Boolean) Stops all enabled tweens that are in a given canvas.
Public methodStatic memberStopAllInParentCanvas<T>(Canvas, Boolean) Stops all enabled tweens of a given type that are in a given canvas.
Protected methodStoreOriginalValue Stores the original value before the animation, in order to be able to restore it later using RestoreOriginalValue().

Events

NameDescription
Public eventFinished Called when the animation finished.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.UI Namespace