UxrProjectileDeflect.IsGrabbableObjectRequired Property

The grabbable object is not required. When it is present it will be used to assign the Owner so that the damage will be attributed to the actor instead of the original source.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

protected override bool IsGrabbableObjectRequired { get; }

Property Value

Type: Boolean

See Also

Reference

UxrProjectileDeflect Class
UltimateXR.Mechanics.Weapons Namespace