UxrControllerHand.InitializeFromCurrentHandPose Method

Initializes the component when the controller hand is dynamic, such as when used through an UxrAvatar that changes poses.

Namespace: UltimateXR.Devices.Visualization
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void InitializeFromCurrentHandPose(
	UxrAvatar avatar,
	UxrHandSide handSide
)

Parameters

 

avatar
Type: UltimateXR.Avatar.UxrAvatar
Avatar the hand belongs to. The current enabled pose will be used to initialize the finger IK.
handSide
Type: UltimateXR.Core.UxrHandSide
Which hand side

See Also

Reference

UxrControllerHand Class
UltimateXR.Devices.Visualization Namespace