UxrButton3DRotate Class

Component that rotates a 3D object when a given UI control is being pressed. This allows to model buttons that rotate depending on the point of pressure. The axis of rotation will be computed automatically, the center will be given by Target and the pressure applied will be on the transform of this component.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrButton3D)
              UltimateXR.Core.Components.UxrComponent(Canvas, UxrButton3D)
                UltimateXR.UI.UnityInputModule.Utils.UxrButton3D
                  UltimateXR.UI.UnityInputModule.Utils.UxrButton3DRotate
Namespace: UltimateXR.UI.UnityInputModule.Utils
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrButton3DRotate : UxrButton3D


The UxrButton3DRotate type exposes the following members.

Constructors

NameDescription
Public methodUxrButton3DRotate

Methods

NameDescription
Protected methodOnKeyPressed Key down event. The object is rotated according to the pressing point. (Overrides UxrButton3D.OnKeyPressed(UxrControlInput, PointerEventData).)
Protected methodOnKeyReleased Key up event. The original object rotation is restored. (Overrides UxrButton3D.OnKeyReleased(UxrControlInput, PointerEventData).)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.UI.UnityInputModule.Utils Namespace