UxrLODGroup Class

Component that, added to a GameObject with a Unity LODGroup component, will take over the LOD switching. When using a locomotion based on teleportation, it will only switch LOD levels when the teleportation happens to avoid popping due to head movement. When using a smooth locomotion system it will use regular LOD switching.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrLODGroup)
              UltimateXR.Rendering.LOD.UxrLODGroup
Namespace: UltimateXR.Rendering.LOD
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[RequireComponent(typeof(LODGroup))]
public class UxrLODGroup : UxrComponent<UxrLODGroup>


The UxrLODGroup type exposes the following members.

Constructors

NameDescription
Public methodUxrLODGroup

Properties

NameDescription
Public propertyUnityLODGroup Gets the Unity LODGroup component.

Methods

NameDescription
Protected methodAwake Subscribes to the global event called whenever any UxrLocomotion component is enabled. (Overrides UxrComponent<T>.Awake().)
Protected methodOnDestroy Unsubscribes from the global event called whenever any UxrLocomotion component is enabled. (Overrides UxrComponent<T>.OnDestroy().)
Protected methodOnDisable Unsubscribes from the event called whenever an avatar was moved. (Overrides UxrComponent<T>.OnDisable().)
Protected methodOnEnable Subscribes to the event called whenever an avatar was moved. Also starts the LOD Bias fix coroutine. (Overrides UxrComponent<T>.OnEnable().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Rendering.LOD Namespace