UxrTeleportTarget Class

Component describing the visual representation of a teleport destination.

Inheritance Hierarchy

Namespace: UltimateXR.Locomotion
Assembly: UltimateXR (in UltimateXR.dll) Version:



public class UxrTeleportTarget : UxrComponent

The UxrTeleportTarget type exposes the following members.


Public methodUxrTeleportTarget


Public propertyHasReorientArrow Gets whether the component has a separate object that is used to point to where the avatar will be facing towards after the teleportation.
Public propertyReorientArrowForward Gets the forward vector of the reorient arrow.


Protected methodAwake Initializes the component. (Overrides UxrComponent.Awake().)
Public methodEnableReorientArrow Enables the reorient arrow.
Public methodOrientArrow Orients the direction arrow.
Public methodSetMaterialColor Sets the material color for objects whose color need to be changed in order to indicate a valid or invalid teleport.

Extension Methods

Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also


UltimateXR.Locomotion Namespace