UxrCompassTargetHint Class

When attached to a GameObject, it will tell the UxrCompass where to point to. Otherwise the compass will always point to the GameObject’s transform. It can be used to highlight different spots depending on the UxrCompassDisplayMode.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Guides.UxrCompassTargetHint
Namespace: UltimateXR.Guides
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrCompassTargetHint : UxrComponent


The UxrCompassTargetHint type exposes the following members.

Constructors

NameDescription
Public methodUxrCompassTargetHint

Properties

NameDescription
Public propertyDefaultTarget Gets or sets the target where the UxrCompass should point to by default, if the other transforms are null or not applicable.
Public propertyGrabTarget Gets or sets the target where the UxrCompass should point to when DisplayMode is Grab.
Public propertyLocationTarget Gets or sets the target where the UxrCompass should point to when DisplayMode is Location.
Public propertyLookTarget Gets or sets the target where the UxrCompass should point to when DisplayMode is Look.
Public propertyUseTarget Gets or sets the target where the UxrCompass should point to when DisplayMode is Use.

Methods

NameDescription
Public methodGetTransform Gets the appropriate transform where the compass should point to.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Guides Namespace