UxrWindowsMixedRealityInput Class

Windows Mixed Reality input using Unity XR.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrControllerInput)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrControllerInput)
                UltimateXR.Devices.UxrControllerInput
                  UltimateXR.Devices.Integrations.UxrUnityXRControllerInput
                    UltimateXR.Devices.Integrations.Microsoft.UxrWindowsMixedRealityInput
                      UltimateXR.Devices.Integrations.HP.UxrHpReverbG2Input
Namespace: UltimateXR.Devices.Integrations.Microsoft
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrWindowsMixedRealityInput : UxrUnityXRControllerInput


The UxrWindowsMixedRealityInput type exposes the following members.

Constructors

NameDescription
Public methodUxrWindowsMixedRealityInput

Properties

NameDescription
Public propertyControllerNames Gets list of controller names that the component can handle (Overrides UxrUnityXRControllerInput.ControllerNames.)
Public propertyIsHandednessSupported

Gets whether Handedness can be used. In Single devices, it may be used to control which hand is holding the controller. In Dual devices it is used to determine which hands have the Primary (dominant) and Secondary (non-dominant) roles. Devices such as gamepads don’t support handedness and will target the single device no matter which UxrHandSide is used. In this case it is good practice to use Primary to target the device in order to make the code cleaner. (Overrides UxrControllerInput.IsHandednessSupported.)

Public propertyJoystickDeadZone Gets the controller’s joystick dead zone [0.0, 1.0]. Some controllers may have a more sensitive joystick, and this property can be used to compensate in different implementations. (Overrides UxrControllerInput.JoystickDeadZone.)
Public propertySDKDependency Requires WMR SDK using OpenXR. (Overrides UxrControllerInput.SDKDependency.)
Public propertySetupType Gets the setup type. See UxrControllerSetupType. (Overrides UxrControllerInput.SetupType.)

Methods

NameDescription
Public methodHasControllerElements Checks if the given controller has specific elements. (Overrides UxrControllerInput.HasControllerElements(UxrHandSide, UxrControllerElements).)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Devices.Integrations.Microsoft Namespace