UxrHtcViveInput Class

HTC Vive controllers input using SteamVR.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrControllerInput)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrControllerInput)
                UltimateXR.Devices.UxrControllerInput
                  UltimateXR.Devices.Integrations.SteamVR.UxrSteamVRControllerInput
                    UltimateXR.Devices.Integrations.HTC.UxrHtcViveInput
Namespace: UltimateXR.Devices.Integrations.HTC
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrHtcViveInput : UxrSteamVRControllerInput


The UxrHtcViveInput type exposes the following members.

Constructors

NameDescription
Public methodUxrHtcViveInput

Properties

NameDescription
Public propertyControllerNames Gets list of controller names that the component can handle. (Overrides UxrSteamVRControllerInput.ControllerNames.)
Public propertyMainJoystickIsTouchpad Gets a value indicating whether the main two-axis input element is a touchpad. If false, it usually means the main joystick is a thumbstick. (Overrides UxrControllerInput.MainJoystickIsTouchpad.)
Public propertySetupType Gets the setup type. See UxrControllerSetupType. (Overrides UxrControllerInput.SetupType.)

Methods

NameDescription
Public methodGetControllerCapabilities Gets the capabilities of the XR controller. (Overrides UxrControllerInput.GetControllerCapabilities(UxrHandSide).)
Public methodGetInput1D Gets the state of an analog controller input element. (Overrides UxrSteamVRControllerInput.GetInput1D(UxrHandSide, UxrInput1D, Boolean).)
Public methodHasControllerElements Checks if the given controller has specific elements. (Overrides UxrControllerInput.HasControllerElements(UxrHandSide, UxrControllerElements).)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Devices.Integrations.HTC Namespace