UxrCameraWallFade Class

Component added to a camera that enables to fade the camera to black whenever the user tries to stick the head inside geometry. It is used to prevent peeking through walls. It is also often consulted by UxrLocomotion components to check whether the avatar can move around in order to prevent cheating through walls.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrCameraWallFade)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrCameraWallFade)
                UltimateXR.CameraUtils.UxrCameraWallFade
Namespace: UltimateXR.CameraUtils
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[RequireComponent(typeof(Camera))]
public class UxrCameraWallFade : UxrAvatarComponent<UxrCameraWallFade>


The UxrCameraWallFade type exposes the following members.

Constructors

NameDescription
Public methodUxrCameraWallFade

Properties

NameDescription
Public propertyIsInsideWall Gets whether the camera is currently inside a wall.
Public propertyMode Gets or sets the current working mode.

Methods

NameDescription
Protected methodAwake Initializes the component. (Overrides UxrAvatarComponent<T>.Awake().)
Public methodStatic memberIsAvatarPeekingThroughGeometry Checks whether an avatar is currently peeking through geometry. The camera object requires to have an UxrCameraFade in order to work.
Protected methodOnDisable Unsubscribes from events. (Overrides UxrComponent<T>.OnDisable().)
Protected methodOnEnable Subscribes to events. It also initializes the component so that whenever it is enabled, it is considered as being “outside”. (Overrides UxrComponent<T>.OnEnable().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.CameraUtils Namespace