UxrHandPoseVolume Class

Component that describes a box volume where any UxrAvatar hand that gets inside automatically adopts a given hand pose.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrHandPoseVolume)
              UltimateXR.Avatar.Controllers.UxrHandPoseVolume
Namespace: UltimateXR.Avatar.Controllers
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

[RequireComponent(typeof(BoxCollider))]
public class UxrHandPoseVolume : UxrComponent<UxrHandPoseVolume>

The UxrHandPoseVolume type exposes the following members.

Constructors

NameDescription
Public methodUxrHandPoseVolume

Properties

NameDescription
Public propertyBox Gets the BoxCollider component describing the enclosed space where to adopt the pose.
Public propertyUseLeftHand Gets or sets whether the left hand should adopt the pose when inside.
Public propertyUseRightHand Gets or sets whether the right hand should adopt the pose when inside.

Methods

NameDescription
Protected methodOnDisable Unsubscribes from the avatars updated event. (Overrides UxrComponent<T>.OnDisable().)
Protected methodOnEnable Subscribes to the avatars updated event. (Overrides UxrComponent<T>.OnEnable().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

Remarks

The finger pointing pose should only be adopted if it doesn’t interfere with any other interaction, such as the grab pose while grabbing an object inside the volume.

See Also

Reference

UltimateXR.Avatar.Controllers Namespace