UxrAnimatedTransform Class

Component that allows to animate transforms on objects or even camera properties. Both at runtime through scripting or at edit time through the inspector properties.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Animation.Transforms.UxrAnimatedTransform
Namespace: UltimateXR.Animation.Transforms
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public sealed class UxrAnimatedTransform : UxrComponent


The UxrAnimatedTransform type exposes the following members.

Constructors

NameDescription
Public methodUxrAnimatedTransform

Properties

NameDescription
Public propertyHasRotationFinished Gets whether the rotation interpolation curve finished. If no rotation interpolation curve was started it will return false.
Public propertyHasScalingFinished Gets whether the scaling interpolation curve finished. If no scaling interpolation curve was started it will return false.
Public propertyHasTranslationFinished Gets whether the translation interpolation curve finished. If no translation interpolation curve was started it will return false.

Methods

NameDescription
Public methodStatic memberPositionInterpolation Starts a translation using an interpolation curve
Public methodStatic memberRotate Starts a rotation at a constant speed
Public methodStatic memberRotationInterpolation(GameObject, UxrTransformRotationSpace, Quaternion, Quaternion, UxrInterpolationSettings, Action) Starts a rotation using an interpolation curve
Public methodStatic memberRotationInterpolation(GameObject, UxrTransformRotationSpace, Vector3, Vector3, UxrInterpolationSettings, Action) Starts a rotation using an interpolation curve
Public methodStatic memberScale Starts scaling at a constant speed
Public methodStatic memberScalingInterpolation Starts scaling using an interpolation curve
Public methodStopAll(Boolean) Stops the position/rotation/scaling animations on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStatic memberStopAll(GameObject, Boolean) Stops the position/rotation/scaling animations on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStopRotation(Boolean) Stops the rotation animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStatic memberStopRotation(GameObject, Boolean) Stops the rotation animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStopScaling(Boolean) Stops the scaling animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStatic memberStopScaling(GameObject, Boolean) Stops the scaling animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStopTranslation(Boolean) Stops the translation animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStatic memberStopTranslation(GameObject, Boolean) Stops the translation animation on an object if it has an UxrAnimatedTransform component currently attached.
Public methodStatic memberTranslate Starts a translation at a constant speed

Events

NameDescription
Public eventRotationFinished Event called when the rotation animation finished. This only applies to rotation animations that end.
Public eventScalingFinished Event called when the scaling animation finished. This only applies to scaling animations that end.
Public eventTranslationFinished Event called when the translation animation finished. This only applies to translation animations that end.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.Transforms Namespace