UxrAnimatedTextureFlipbook Class

Component that allows to animate a material’s texture that contains multiple animation frames.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Animation.Materials.UxrAnimatedTextureFlipbook
Namespace: UltimateXR.Animation.Materials
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrAnimatedTextureFlipbook : UxrComponent


The UxrAnimatedTextureFlipbook type exposes the following members.

Constructors

NameDescription
Public methodUxrAnimatedTextureFlipbook

Properties

NameDescription
Public propertyFlipBookColumns Gets or sets the number of columns in the texture animation sheet.
Public propertyFlipBookRows Gets or sets the number of rows in the texture animation sheet.
Public propertyFPS Gets or sets the frames per second to play the animation.
Public propertyLoopMode Gets or sets the animation loop mode.
Public propertyRandomFrameStart Gets or sets whether to start the animation in a random frame position.
Public propertyScaleOffsetVarName Gets or sets the material’s shader scale/offset variable name, usually _MainTex_ST.
Public propertyTargetRenderer Gets or sets the target renderer whose material will be animated.
Public propertyTotalFrames Gets or sets the total number of frames in the texture animation sheet.
Public propertyWhenFinished Gets or sets the action to perform when the animation finished. The only animation that can finish is when AnimationPlayMode is SingleSequence.

Methods

NameDescription
Protected methodAwake Initializes internal variables (Overrides UxrComponent.Awake().)
Protected methodOnEnable Called each time the object is enabled. Reset timer and set the curve state to unfinished. (Overrides UxrComponent.OnEnable().)

Events

NameDescription
Public eventFinished Called when the animation finished.

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.Materials Namespace