UxrWristTorsionIKSolver Class

IK solver that distributes a wrist torsion among different bones in a forearm in order to smooth it out.

Inheritance Hierarchy

System.Object
  Object
    Component
      Behaviour
        MonoBehaviour
          UltimateXR.Core.Components.UxrComponent
            UltimateXR.Core.Components.UxrComponent(UxrIKSolver)
              UltimateXR.Core.Components.Composite.UxrAvatarComponent(UxrIKSolver)
                UltimateXR.Animation.IK.UxrIKSolver
                  UltimateXR.Animation.IK.UxrWristTorsionIKSolver
Namespace: UltimateXR.Animation.IK
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public class UxrWristTorsionIKSolver : UxrIKSolver


The UxrWristTorsionIKSolver type exposes the following members.

Constructors

NameDescription
Public methodUxrWristTorsionIKSolver

Properties

NameDescription
Public propertyAmount Gets or sets the amount of torsion to apply on this Transform from the source. 0 = no torsion, 1 = full torsion, etc.

Methods

NameDescription
Protected methodAwake Initializes the component. (Overrides UxrAvatarComponent<T>.Awake().)
Protected methodInternalSolveIK Solves the Inverse Kinematics. (Overrides UxrIKSolver.InternalSolveIK().)

Extension Methods

NameDescription
Public Extension MethodCheckSetEnabled Enables/disabled the component if it isn’t enabled already. (Defined by MonoBehaviourExt.)
Public Extension MethodGetOrAddComponent<T> Gets the Component of a given type. If it doesn’t exist, it is added to the GameObject. (Defined by ComponentExt.)
Public Extension MethodGetPathUnderScene Gets the full path under current scene, including all parents, but scene name, for the given component. (Defined by ComponentExt.)
Public Extension MethodGetSceneUid Gets an unique identifier string for the given component. (Defined by ComponentExt.)
Public Extension MethodGetUniqueScenePath Gets an unique path in the scene for the given component. It will include scene name, sibling and component indices to make it unique. (Defined by ComponentExt.)
Public Extension MethodLoopCoroutine Creates a coroutine that simplifies executing a loop during a certain amount of time. (Defined by MonoBehaviourExt.)
Public Extension MethodSafeGetComponentInParent<T> Gets the Component of a given type in the GameObject or any of its parents. It also works on prefabs, where regular GetComponentInParent(Type, Boolean) will not work: https://issuetracker.unity3d.com/issues/getcomponentinparent-is-returning-null-when-the-gameobject-is-a-prefab (Defined by ComponentExt.)
Public Extension MethodShowInInspector(Boolean)Overloaded.
Controls whether to show the current object in the inspector. (Defined by ObjectExt.)
Public Extension MethodShowInInspector(Boolean, Boolean)Overloaded.
Controls whether to show the current object in the inspector and whether it is editable. (Defined by ObjectExt.)
Public Extension MethodThrowIfNull Throws an exception if the object is null. (Defined by ObjectExt.)

See Also

Reference

UltimateXR.Animation.IK Namespace