UxrShotDescriptor.ProjectileImpactForceMultiplier Property

The force multiplier applied to a rigidbody that was hit by a projectile. The total force applied will be speed * ForceMultiplier.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public float ProjectileImpactForceMultiplier { get; }

Property Value

Type: Single

See Also

Reference

UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace