UxrShotDescriptor.ProjectileDamageFar Property

The damage a projectile will do if it were to hit at the farthest distance. Damage will linearly decrease over distance from the start down to ProjectileDamageFar until the projectile reaches _projectileMaxDistance.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public float ProjectileDamageFar { get; }

Property Value

Type: Single

See Also

Reference

UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace