UxrShotDescriptor.CreateDecalLayerMask Property

The layer mask used to determine if an impact will generate a decal.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public LayerMask CreateDecalLayerMask { get; }

Property Value

Type: LayerMask

See Also

Reference

UxrShotDescriptor Class
UltimateXR.Mechanics.Weapons Namespace