UxrProjectileDeflect.CollideLayersAddOnReflect Property

Optional layer mask to add to the collider after a projectile was deflected.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public LayerMask CollideLayersAddOnReflect { get; }

Property Value

Type: LayerMask

See Also

Reference

UxrProjectileDeflect Class
UltimateXR.Mechanics.Weapons Namespace