UxrImpactDecal.PrecachedInstances Property

Gets the GameObjects, usually prefabs, that will be precached when the scene is loaded.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public IEnumerable<GameObject> PrecachedInstances { get; }


Property Value

Type: IEnumerable(GameObject)

Implements

IUxrPrecacheable.PrecachedInstances

See Also

Reference

UxrImpactDecal Class
UltimateXR.Mechanics.Weapons Namespace