UxrExplodeHierarchy.SecondsToExplode Property

Gets or sets the seconds it will take for the object to explode after the component is enabled. A negative value will disable the user of a timer and will only explode when the object was added to an UxrActor that dies.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public float SecondsToExplode { get; set; }

Property Value

Type: Single

See Also

Reference

UxrExplodeHierarchy Class
UltimateXR.Mechanics.Weapons Namespace