UxrFingerNodeDescriptor.TransformRelativeToHand Property

Gets the original relative transform to the hand bone. We use it mainly to compute UxrGrabbableObject preview meshes more conveniently.

Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public Matrix4x4 TransformRelativeToHand { get; }

Property Value

Type: Matrix4x4

See Also

Reference

UxrFingerNodeDescriptor Structure
UltimateXR.Manipulation.HandPoses Namespace