UxrController3DModel.ForwardTrackingRotation Property

Gets the rotation that represents the controller’s forward orientation. We use this mainly to be able to align certain mechanics no matter the controller that is currently active. A gun in a game needs to be aligned to the controller, teleport mechanics, etc.

Namespace: UltimateXR.Devices.Visualization
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public Quaternion ForwardTrackingRotation { get; }

Property Value

Type: Quaternion

See Also

Reference

UxrController3DModel Class
UltimateXR.Devices.Visualization Namespace