UxrAnimatedMaterial.AnimateSelf Property

Gets or sets whether the animation will be applied to the GameObject where the component is, or an external one.

Namespace: UltimateXR.Animation.Materials
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public bool AnimateSelf { get; set; }

Property Value

Type: Boolean

See Also

Reference

UxrAnimatedMaterial Class
UltimateXR.Animation.Materials Namespace