UxrWeaponManager.RegisterNewProjectileShot Method

Registers a new projectile shot so that it gets automatically update by the manager from that moment until it hits something or gets destroyed.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void RegisterNewProjectileShot(
	UxrProjectileSource projectileSource,
	UxrShotDescriptor shotDescriptor,
	Vector3 position,
	Quaternion orientation
)

Parameters

 

projectileSource
Type: UltimateXR.Mechanics.Weapons.UxrProjectileSource
Projectile source
shotDescriptor
Type: UltimateXR.Mechanics.Weapons.UxrShotDescriptor
Shot descriptor
position
Type: Vector3
World position
orientation
Type: Quaternion
World orientation. The projectile will travel in the forward (z) direction

See Also

Reference

UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace