UxrGrabbableObject.Editor_RegisterAvatarForGrips Method
Registers a new avatar to have grips on this object. If the avatar is an instance it will register its source prefab, otherwise it will register the avatar prefab itself. The reason to register the prefab is so that child prefabs/instances will be able to use the same poses.
Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0
Syntax
C#
public void Editor_RegisterAvatarForGrips(
UxrAvatar avatar
)
Parameters
- avatar
- Type: UltimateXR.Avatar.UxrAvatar
Avatar to register