UxrGrabbableObject.Editor_CheckRegisterAvatarsInNewGrabPoints Method

If we add new grab points from the editor, we want to make sure that all avatars are registered in those new entries. This method makes sure that the avatars are registered in all grab points.

Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void Editor_CheckRegisterAvatarsInNewGrabPoints()

See Also

Reference

UxrGrabbableObject Class
UltimateXR.Manipulation Namespace