UxrGrabbableObjectSnapTransform.Awake Method

Makes sure to hide the GameObject initially during play mode when working from the editor.

Namespace: UltimateXR.Manipulation
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

protected override void Awake()

See Also

Reference

UxrGrabbableObjectSnapTransform Class
UltimateXR.Manipulation Namespace