UxrHandDescriptor.Compute Method (UxrAvatar, UxrHandSide, Boolean)

Computes the hand data.

Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void Compute(
	UxrAvatar avatar,
	UxrHandSide handSide,
	bool computeRelativeMatrixOnly = false
)

Parameters

 

avatar
Type: UltimateXR.Avatar.UxrAvatar
Avatar to compute the hand data of
handSide
Type: UltimateXR.Core.UxrHandSide
Which hand to compute the hand data of
computeRelativeMatrixOnly (Optional)
Type: System.Boolean
Whether to compute the relative transform to the hand only

See Also

Reference

UxrHandDescriptor Class
Compute Overload
UltimateXR.Manipulation.HandPoses Namespace