UxrHandDescriptor.Compute Method (UxrAvatarArm, UxrUniversalLocalAxes, UxrUniversalLocalAxes, Boolean)

Computes the hand data.

Namespace: UltimateXR.Manipulation.HandPoses
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void Compute(
	UxrAvatarArm arm,
	UxrUniversalLocalAxes handLocalAxes,
	UxrUniversalLocalAxes fingerLocalAxes,
	bool computeRelativeMatrixOnly = false
)

Parameters

 

arm
Type: UltimateXR.Avatar.Rig.UxrAvatarArm
Arm where the hand is
handLocalAxes
Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
Hand axes system
fingerLocalAxes
Type: UltimateXR.Core.Math.UxrUniversalLocalAxes
Finger axes system
computeRelativeMatrixOnly (Optional)
Type: System.Boolean
Whether to compute the relative transform to the hand only

See Also

Reference

UxrHandDescriptor Class
Compute Overload
UltimateXR.Manipulation.HandPoses Namespace