Vector4Ext.ToQuaternion Method

Converts a Vector4 to a Quaternion component by component.

Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static Quaternion ToQuaternion(
	 this in Vector4 self
)

Parameters

 

self
Type: Vector4
Source vector

Return Value

Type: Quaternion
Quaternion result

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type . When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

See Also

Reference

Vector4Ext Class
UltimateXR.Extensions.Unity.Math Namespace