Vector3IntExt.Clamp Method

Clamps the vector components between min and max values.

Namespace: UltimateXR.Extensions.Unity.Math
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static Vector3Int Clamp(
	 this in Vector3Int self,
	 in Vector3Int min,
	 in Vector3Int max
)

Parameters

 

self
Type: Vector3Int
Input vector whose values to clamp
min
Type: Vector3Int
Minimum component values
max
Type: Vector3Int
Maximum component values

Return Value

Type: Vector3Int
Clamped vector

Usage Note

In Visual Basic and C#, you can call this method as an instance method on any object of type . When you use instance method syntax to call this method, omit the first parameter. For more information, see Extension Methods (Visual Basic) or Extension Methods (C# Programming Guide).

See Also

Reference

Vector3IntExt Class
UltimateXR.Extensions.Unity.Math Namespace