AudioSourceExt.PlayClipAtPoint Method

Plays an AudioClip at a given position in world space.

Namespace: UltimateXR.Extensions.Unity.Audio
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static AudioSource PlayClipAtPoint(
	AudioClip clip,
	Vector3 point,
	float volume = 1f,
	float delay = 0f,
	float pitch = 1f,
	float spatialBlend = 0.9f
)

Parameters

 

clip
Type: AudioClip
Reference to the sound clip file that will be played.
point
Type: Vector3
Position in world space from which sound originates.
volume (Optional)
Type: System.Single
How loud the sound is at a distance of one world unit (one meter) [0.0, 1.0].
delay (Optional)
Type: System.Single
Delay time specified in seconds.
pitch (Optional)
Type: System.Single
Amount of change in pitch due to slowdown/speed up of the Audio Clip. Value 1 is normal playback speed.
spatialBlend (Optional)
Type: System.Single
Sets how much the 3D engine has an effect on the audio source [0.0, 1.0].

Return Value

Type: AudioSource
The just created temporal AudioSource.

Remarks

This function creates an AudioSource but automatically disposes of it once the clip has finished playing.

See Also

Reference

AudioSourceExt Class
UltimateXR.Extensions.Unity.Audio Namespace
AudioSource.PlayClipAtPoint(AudioClip, Vector3, Single)