UxrHandTracking.ApplyBoneCalibration Method

Applies the calibration data collected by CollectCalibrationData(UxrHandSide) so that the hands look as close to the tracking data as possible. The goal is to remove the slight differences between a random rigged hand and the tracked skeleton data.

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

protected void ApplyBoneCalibration(
	Transform boneTransform
)

Parameters

 

boneTransform
Type: Transform
[Missing documentation for “M:UltimateXR.Devices.UxrHandTracking.ApplyBoneCalibration(UnityEngine.Transform)”]

See Also

Reference

UxrHandTracking Class
UltimateXR.Devices Namespace