UxrControllerInput.SendGrabbableHapticFeedback Method (UxrGrabbableObject, UxrHapticClipType, Single, Single, UxrHapticMode)

Sends haptic feedback to XR controllers that are being used to manipulate a grabbable object. Each hand associated to an XR controller that is grabbing the object will receive haptic feedback.

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public void SendGrabbableHapticFeedback(
	UxrGrabbableObject grabbableObject,
	UxrHapticClipType clipType,
	float amplitude = 0.6f,
	float durationSeconds = -1f,
	UxrHapticMode hapticMode = UxrHapticMode.Mix
)

Parameters

 

grabbableObject
Type: UltimateXR.Manipulation.UxrGrabbableObject
Grabbable object
clipType
Type: UltimateXR.Haptics.UxrHapticClipType
Clip type to send
amplitude (Optional)
Type: System.Single
Intensity of the haptic feedback
durationSeconds (Optional)
Type: System.Single
Duration in seconds
hapticMode (Optional)
Type: UltimateXR.Haptics.UxrHapticMode
Override current haptic feedback or mix it?

Implements

IUxrControllerInput.SendGrabbableHapticFeedback(UxrGrabbableObject, UxrHapticClipType, Single, Single, UxrHapticMode)

See Also

Reference

UxrControllerInput Class
SendGrabbableHapticFeedback Overload
UltimateXR.Devices Namespace