UxrControllerInput.AreAllControllerElementsBlinking Method

Checks if all elements of a specific controller element are currently blinking

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public bool AreAllControllerElementsBlinking(
	UxrHandSide handSide,
	UxrControllerElements controllerElements
)

Parameters

 

handSide
Type: UltimateXR.Core.UxrHandSide
Which controller. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device.
controllerElements
Type: UltimateXR.Devices.UxrControllerElements
Element (or elements using flags) that should be checked

Return Value

Type: Boolean
True if all of the given elements are blinking

Implements

IUxrControllerInput.AreAllControllerElementsBlinking(UxrHandSide, UxrControllerElements)

See Also

Reference

UxrControllerInput Class
UltimateXR.Devices Namespace
IUxrControllerInput.GetControllerElementsGameObjects(UxrHandSide, UxrControllerElements)
IUxrControllerInput.StartControllerElementsBlinking(UxrHandSide, UxrControllerElements, Color, Single, Single)
IUxrControllerInput.StopControllerElementsBlinking(UxrHandSide, UxrControllerElements)
IUxrControllerInput.StopAllBlinking(UxrHandSide)
IUxrControllerInput.IsAnyControllerElementBlinking(UxrHandSide, UxrControllerElements)