IUxrControllerInput.GetButtonsTouchUpAny Method

Checks if the given button or any button in a set isn’t being touched in the current frame but was during the previous frame (release touch).

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

bool GetButtonsTouchUpAny(
	UxrHandSide handSide,
	UxrInputButtons buttons,
	bool getIgnoredInput = false
)


Parameters

 

handSide
Type: UltimateXR.Core.UxrHandSide
Which controller to get input from. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device.
buttons
Type: UltimateXR.Devices.UxrInputButtons
Button (or buttons by flag composition) to check
getIgnoredInput (Optional)
Type: System.Boolean
Whether to return ignored input by [!:SetIgnoreControllerInput]

Return Value

Type: Boolean
True if the given button is being released from touching in the current frame. If more than one button was specified by using flags it will return true as long as any meets the condition.

See Also

Reference

IUxrControllerInput Interface
UltimateXR.Devices Namespace