IUxrControllerInput.GetButtonsEventAny Method

Checks if a given input event took place for a button or any button in a set in the current frame.

Namespace: UltimateXR.Devices
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

bool GetButtonsEventAny(
	UxrHandSide handSide,
	UxrInputButtons buttons,
	UxrButtonEventType buttonEventType,
	bool getIgnoredInput = false
)


Parameters

 

handSide
Type: UltimateXR.Core.UxrHandSide
Which controller to get input from. In Single devices where IsHandednessSupported is false, such as in gamepads, both hands will address the single device.
buttons
Type: UltimateXR.Devices.UxrInputButtons
Button (or buttons by flag composition) to check. If it’s a combination, any button that meets the event criteria will be enough
buttonEventType
Type: UltimateXR.Devices.UxrButtonEventType
Input event type to check for
getIgnoredInput (Optional)
Type: System.Boolean
Whether to return ignored input by [!:SetIgnoreControllerInput]

Return Value

Type: Boolean
True if the given event happened during the current frame for the specified button. If more than one button was specified by using flags it will return true as long as any button had the event.

See Also

Reference

IUxrControllerInput Interface
UltimateXR.Devices Namespace