UxrAvatarRig.TryToInferMissingRigElements Method

Tries to infer rig elements by doing some checks on names and bone hierarchy. This is useful when we have a rig that has no full humanoid avatar set up on its animator .

Namespace: UltimateXR.Avatar.Rig
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public static void TryToInferMissingRigElements(
	UxrAvatarRig rig,
	IEnumerable<SkinnedMeshRenderer> skins
)

Parameters

 

rig
Type: UltimateXR.Avatar.Rig.UxrAvatarRig
[Missing documentation for “M:UltimateXR.Avatar.Rig.UxrAvatarRig.TryToInferMissingRigElements(UltimateXR.Avatar.Rig.UxrAvatarRig,System.Collections.Generic.IEnumerable{UnityEngine.SkinnedMeshRenderer})”]
skins
Type: System.Collections.Generic.IEnumerable(SkinnedMeshRenderer)
[Missing documentation for “M:UltimateXR.Avatar.Rig.UxrAvatarRig.TryToInferMissingRigElements(UltimateXR.Avatar.Rig.UxrAvatarRig,System.Collections.Generic.IEnumerable{UnityEngine.SkinnedMeshRenderer})”]

See Also

Reference

UxrAvatarRig Class
UltimateXR.Avatar.Rig Namespace