UxrWeaponManager.NonActorImpacted Event

Event called whenever there was a projectile impact but no UxrActor was involved. Mostly hits against the scenario that still generate decals, FX, etc.

Namespace: UltimateXR.Mechanics.Weapons
Assembly: UltimateXR (in UltimateXR.dll) Version: 0.0.0.0

Syntax

C#

public event EventHandler<UxrNonDamagingImpactEventArgs> NonActorImpacted


Value

Type: System.EventHandler(UxrNonDamagingImpactEventArgs)

See Also

Reference

UxrWeaponManager Class
UltimateXR.Mechanics.Weapons Namespace